
After signing in, you'll create a workspace for your campaign. Each workspace is a self-contained campaign with its own characters, sessions, world lore, and art. Invite your players — they can view shared references and contribute session notes.
Head to the References page and add your party members. Upload or paste reference images, write descriptions of their appearance, and RPG Sage will use these to keep characters consistent across all generated art. You can also add NPCs, creatures, locations, and items.

Each campaign can have a style reference — an image that sets the visual tone for all generated art. Upload a piece of art you love, or choose from built-in style presets. Every scene generated will match this aesthetic.


On the Journal page, create a new entry and either paste your session notes or record audio directly in the browser. For audio, RPG Sage uses AssemblyAI to transcribe with speaker identification — it'll figure out who said what.

RPG Sage can scan your session text and identify every character, NPC, and creature mentioned. It matches them to your existing references or suggests creating new ones. You can skip this step if you want — head straight to scenes.
Generate an in-character journal (written from a character's perspective) and/or a neutral session recap. These are great for sharing with your group or keeping campaign records. Also skippable.
This is where the magic happens. RPG Sage extracts 8-12 key scenes from your session and generates art for each one. Your character references are automatically included — the AI knows what everyone looks like. Companions (familiars, animal companions) are auto-included when their owner appears in a scene.

Generate a share link to create a public page with your journal entry and approved art. Perfect for sharing with your group between sessions or showing off your campaign.

The Generate page lets you create art outside of the journal flow. Describe a scene, select which characters appear, and RPG Sage builds an enhanced prompt with your campaign context, character descriptions, and reference images — then sends it to our image generation pipeline.

The more detail in your character references, the better the results. Include species, build, clothing, distinctive features, and weapons. Upload multiple reference images from different angles. RPG Sage sends all of this to the AI so it can match your characters accurately.
Link familiars, animal companions, and mounts to their owner on the References page. When the owner is selected for a scene, their companions automatically appear in the entity list with a companion badge. You can remove them per-scene if they shouldn't be in a particular image.
Set a campaign-wide style reference image to maintain visual consistency. You can also override the style per-scene if a particular moment calls for a different aesthetic — a dark dungeon scene might use a different reference than a bright market scene.
The Enhance button rewrites your scene description into a detailed art prompt. It weaves in character details, campaign context, and composition suggestions. You can edit the enhanced version before generating.

RPG Sage supports five entity types: Characters (PCs), NPCs, Creatures, Locations, and Items. Each has its own tab on the References page. Characters and NPCs can have companions linked to them.
Each entity can have multiple descriptions — useful when a character changes over time. Mark one as default for art generation. During scene generation, you can pick which description to use per-scene.

Upload reference images, generate portraits with AI, or let Craig create them. Each entity can have multiple images with labels (e.g., 'Full Body', 'Close-Up', 'Battle Armor'). Mark one as default — it's used when the entity appears in scenes.
Link creatures to their owner using the 'Companion of' dropdown on creature cards, or use the Companions section on character cards. Linked companions are automatically included when their owner is selected for art generation.
Click the Craig button on any entity card to ask him to research the entity (great for monsters from published adventures), write descriptions, or generate reference art. He has access to web search and knows your campaign context.
Craig is your AI art director. He reviews every generated image, tags it with (often sarcastic) names, rates it, and suggests improvements. He's powered by a curated mix of models from OpenAI, Anthropic, and Google — and knows your entire campaign: characters, world lore, recent sessions, everything.
When you view an image on the Review page, you can leave comments. Craig responds automatically — he'll critique the art, suggest edits, or regenerate the image entirely. He can also approve or reject images for you.

On the Journal page, Craig can help refine scenes, adjust descriptions, add or remove scenes, and tweak entity selections. Use the per-scene Craig button to discuss a specific scene, or the main Craig button for broader session-level changes.
On the References page, Craig can research monsters and NPCs from published adventures. Tell him to 'look up what a Guhdggi looks like' and he'll search the web, write a description, and generate reference art.
On the World page, Craig helps manage your campaign's lore — factions, religions, plot points, quests. He can update entries based on what happened in recent sessions.
Your campaign context is a living document that describes the current state of your game — where the party is, what's happening, major plot threads. It's used by both Craig and the art generator to keep everything consistent with your story.
Track factions, religions, quests, plot points, and lore as structured entries. Each has a type, status (active, resolved, background, archived), and tags. Craig uses these for context when reviewing art and chatting about your world.

Turn your favorite campaign art into real products. On the Shop page, select an approved image and choose a product — t-shirts, posters, mugs, or sticker sheets. Craig picks the perfect shirt color based on the art's palette.
Sticker sheets feature your party's character portraits as large stickers with smaller companion/creature stickers filling the gaps. Background removal and kiss-cut outlines are applied automatically.
All merch is printed and shipped by our curated production partners. Photorealistic mockups are generated so you can preview before ordering. Shipping is included in the price.
Browse all generated art with filters for session, status, tags, and search. View in grid or list mode, or launch the slideshow for a cinematic walkthrough of your campaign's art.

The Review page shows pending images waiting for your approval. Rate, approve, or reject images. Approved images appear on share pages and are eligible for merch. Leave comments to trigger Craig's review.

Click any image to see the full detail view — the enhanced prompt used to generate it, which characters appear, the reference images that were sent, and the full comment thread with Craig.
